AUTHORITY
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WINTER TIME
RECGONITION
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BREAKING NEWS
After going on hiatus for several years, TNT is slowly being revamped by the Master and Senior architects. Please excuse us while we undergo this renovation.
STORY UPDATES
WINTER SNOWS ❅
something something about the winter snows falling ~ |
general information |
Inside are all the regulations, information, and history about the site. Before preceding further, all material should be read to avoid any mishaps, commonly asked questions, or to have access to character creation board.
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updates
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As the title suggests, this board is where all major updates are posted for the site.
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conversations
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Aside from the c-box, this is one of the more social areas of the site for members to post, share, and just relax. Feel free to let go and just socialize.
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graphics
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Every site needs a place to show off graphics or grab a few for yourself. Here you can find everything, including tutorials that our members have posted or ones they have found extremely helpful.
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warehouse |
All those gold nuggets you've been obtaining can be spent here for account and character bound items.
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billboard
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Posts: 26
Last Post: ZapdosZulu: Heart Gold/Soul Silver Pokémon RP By Professor Oak - Jan 5, 2024 10:57:17 GMT |
Standard, of course, is a section for other sites to advertise on our site. Inside, you can find all our information about advertising on TNT. Any advertisement who fail to oblige by our rules will have their advertisement deleted without notice.
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archive
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Cleanliness is next to godliness, and just as in real life, our boards need to be kept clean! Instead of deleting old posts, etc... we place them here for others to find for future reference or if they need to find an old post.
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slidr lake
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The heart and life of the Valley is the lake that breathes life into the rivers of its namesake. The Slidr Lake is a massive body of fresh water, always sparkling with life and brimming with bass. All wildlife know that when times are hard, the Lake will always provide for them. Tucked between vales and walls of thick fir trees, it is a picturesque location, and one of the easily accessible. During the winter times, foals play games of bravery and courage by testing the ice across the lake. |
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marshlands
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Air here hangs with a thickness of life. Everything about the Marshlands is damp, from the oozing, stank waters to the moss clinging to the gnarled trees. One of the main rivers from the Slidr Lake feeds this wetland. There are rumors that spirits linger here that have fallen in the bogs. Tread carefully, wanderer. |
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marshian woods
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Spilling from the wetlands, a thick wood grows from the fertile soil. Trees suffocating in vine and moss create a compact and claustrophobic environment. Still damp and wet, hooves sink with rivulets of water filling at their feet, a darkness seems to loom. In the twilight, the Marshian Woods become difficult to navigate. |
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the red wood's last stand
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Cusping around the entirety of the central region, the great Red Wood stretch towards the cloudy heaven's, mighty and ancient guards of the Valley. During the sunset and sunrise the forests shroud the realm in shadow, and fireflies dance contentedly. Be weary, however. The Dire Wolves call this place home. |
dael
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Dael is the valley leading to the Ambrosius Holdings, it is a lush vale where many of the house come to commune. Lush and filled with foliage, a small pond and stream provide supple sustenance to those wishing to stretch their legs from the Ambrosius kingdom. |
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ambrosius holdings
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Board description. |
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espen's altar
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A great stone plinth serves as Espen's Alter, surrounded by majestic waterfalls that emphasizes the power of the great God Bear. Game trails burdened by hundreds of faithful walks lead to the smooth face of the plinth. Great force rings through the air here, making it almost uncomfortable to stay long periods. However, there are beautiful views if you manage to the top. |
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frior mountain range
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If you're brave enough to venture beyond Espen's Alter, snow and ice will greet you with a chilling kiss. The Frior Mountain Range is expansive and wide, home to bears and all other dangerous fauna that can survive the harsh conditions. Bravery is required to venture into the frostbitten wastes of the highest range. |
þreklauss ravine
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Castaways and house members alike know the ravine for it's finality of the Valley. Here you begin to enter the outcast lands, abandoned in their birth. Treacherous, the grounds may crumble beneath hooves of the aloof traveler. Hawks and scavengers feed here, as small game is abundant. The foliage here are sturdy, and the grounds dry. |
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ginnregin rapids
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If there is a ravine, there has to be rapids. Having sank into the great valley over several hundred years, these rapids are dangerous to the unlucky swept up in their current. There is little room to traverse about them, with small hills rolling down from the forests and ravine. Even when in surrounding territories you can hear their mighty roar. |
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hœttr staircase
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Castaways banished to the wastes much climb the great staircase to the lands beyond. Death hangs in the air, and it is almost enough of a punishment to send a horse up these natural steps. Puma and scavenger birds alike know to wait along the rocky cliff sides, hunting for their next feast. |
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the point of no return
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Equine and their predators alike do not wish to reach the Point. Here, your only way down is the staircase, where surely justice will chase you back up, or to the wastes beyond. Clouds and mist roll atop this frigid, dry peaks. It is a desolate realm, sullied with the songs of a thousand sorrows. |
helgrind
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A land of clay valleys and jutting, alarming inclines, Helgrind is the gateway to the home of the outcasts. All castaways find themselves here after their descent into the beyond, and it is here you hope to find companionship. At night the temperatures are freezing, and during the day stifling. If the elements to not kill you, the locals will. |
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vetr wasteland
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Deeper into the beyond, a large wasteland of dark red sands keeps castaways from the Oasis and the Warden. There is no life here, and the journey takes several days to traverse. Here the elements are harsher than in Helgrind, where you may find sparse water. But the Vetr Wasteland? Lower your head, and keep moving, traveler. |
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svartr lands
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Finally exiting the wastelands, the ground grows dark with volcanic presence. Sturdy grass speckles the inclined land. If adventured enough, you can find the bubbling lava pool plaguing these lands of Svatr. It is here the Castaways make their home, and it is here you will find the Oasis of the Warden. |
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skáli mountain
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Svatr lands homes the castaways, but their hub is at the base of the volcano. Rich with fertile soil, here your hunger may be savored and your thirst quenched. It is the only land in the Beyond that can sustain life overtime, though it is not nearly as luxurious as the holdings of Slidr River Valley. |
stórráðr swamps
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A sister swamp to the marshlands, the lands are richer with small lakes and ponds. Bass and trout travel during their nesting season, and the surrounding area is rich with foliage. Trees tower, thin and whispy in nature, with ferns tickling the bellies of the equine. Though the smell is not entirely pleasant, the views at night when the fireflies dance is quite spectacular. |
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smár lake
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A smaller counterpart to the Slidr Lake, the Smar Lake is still of notable size. It is here the fish of the swamps rest in fresher waters, and here that the local masses of Vromme and visitors unite. It is a pleasant area, surrounded entirely by woodlands with intimate clearings and vales. In the summer, reeds and lilies bloom. |
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grœnn flood plains
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Open, the Flood Plains are a favorite of the winged folk. Here, there is plenty of space to race and gorge bellies. Deer and stag are just as vacant as their equine brethren, and the Vromme appreciate the great open foothills before reaching their rugged domain. |
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vromme holdings
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Board description. |
blár streams
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Streams and rivers follow the lands as they descend away from the Valley, through the hangings of grasping trees and their vines. The waters are shallow, and their beds rocky, with only frogs and toads calling them their home. In the dry seasons, the streams are small, but their paths still prominent. |
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herða hillside
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Tryggr's lands begin with the hills stretching along their mountain home. Thick with tree, the canopies hide the forest floors well. At times it could be treacherous to venture if the grounds are moist, so caution must be had. Equine take great pride in learning these hills, and mastering them in the name of Tryggr. |
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tryggr holdings
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Board description. |
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laurel alps
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The western most realm resides the largest of the mountain ranges; the Laurel Alps. Ram, puma, and perhaps spirits alike roam these frosty peaks. Fir are the only trees resilient enough to grow, and the springs are almost always frozen over. It may be a fantastic location for adventure, but one shouldn't let their guard down. |
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